CCS Southwest Wins Charity Dodgeball Tournament in Scottsdale for Global Rescue Project!

CCS Southwest Wins Charity Dodgeball Tournament in Scottsdale for Global Rescue Project!

Team Name: Dodge, Dodge, Baby

22 teams competed in the tournament!

Global Rescue Project (GRP) is a 501(c)3 nonprofit organization based in Arizona. GRP was established to help end human slavery in Ghana, West Africa and other parts of the world and to educate our youth in the United States about poverty, slavery and the importance of education. It is vital to get our children involved in projects to help others around the world and in their own backyard. Our local and international projects go hand in hand.  It is the mission of GRP to eliminate and prevent the spread of modern-day slavery by bringing hope to victims throughout the globe, including more than 7,000 children who are suffering with daily, life threatening duties within Ghana’s fishing industry. Finding solutions on domestic and global fronts and protecting the victims of human horror and trafficking is critical to those involved with GRP. By creating awareness, GRP will create new opportunities to nurture change – bringing light to those living in darkness.

GRP is interested in people, no matter where they were born or what color they are. Our goal is to bring hope to all people across the world that may have lost it along the way. Through education we can beat poverty, through love we can be united. GRP believes that every single person is counted and measured with the same amount of love as the next. We want every community to be self sufficient, to rely on themselves to raise their families and give back to their own communities. GRP will develop and implement programs to walk along side of these communities to help build them up and slowly dig their way out of poverty.

More information on this wonderful organization can be found here – Www.globalrescueproject.org

zSpace’s Virtual School Bus was featured on WBZ (CBS) Boston!

zSpace’s Virtual School Bus was featured on WBZ (CBS) Boston!

The bus is on the road for its first ever virtual reality classroom tour and took a moment to showcase some neat content applications and activities to WBZ news!

Check out the video! https://www.youtube.com/watch?v=twiDZXuk1RA

zSpace is simple to use, engaging – AND – all of the activities are mapped to Next Generation Science Standards, making it easy for schools to integrate the lessons into their curriculum.

Learn more or request a demo

Higher Education AV trends for 2016 – From Smart to Intelligent

CCS Presentation Systems has seen a shift in the AV technology used in higher education, particularly relating to collaboration based technology and devices used for individual study. We have adapted over time to understand that each year, the use of AV technology evolves to best interact with software advancements, and the more software grows to be truly interactive, collaborative and even 3D, the more AV hardware will evolve to deliver the ultimate user experience.

In December 2015, Jonathan Owens, CTS made predictions to AV Network on the trends we would see in our industry in 2016, especially in higher education applications. Jonathan Owens is a multi-disciplinary consultant at Shen Milsom & Wilke, LLC, a New York-based audio visual technology consulting firm. His predictions were spot on as the year has progressed and we’re coming up on the half way mark. Read more below on what has changed and what will continue to change:

The Intelligence Age

2015 continued us down the path of the Information Age. However due to the increase in capabilities within consumer devices, the way is being paved for a new Intelligence Age. This means when we can finally start doing something useful with all that data our “smart” devices have been collecting.

Sensors

This technology is currently available in many forms such as occupancy sensing, RFID, NFC, and Bluetooth beaconing. Right now many of these technologies are fads and used sparingly in select applications. I believe 2016 will show these fads finally fading, and allowing the technology to work together in ways that allow the AV systems to become part of a larger building intelligence system. Data from systems that manage room scheduling or Bluetooth beaconing to track users within a facility can tie into building lighting and HVAC systems to create a more efficient environment.

Bring Your Own Identity

BYOD (Bring Your Own Device) has been popping up all over the place within technology systems. 2016 will start to see useful implementations of the BYOI (Bring Your Own Identity) model. BYOI works by authenticating a user inside the enterprise network by their trusted identity. This can be bound to a mobile device or RFID card, but eventually will evolve into an identity within the cloud based infrastructure. This will allow users to show up to a meeting with their identity, without needed extraneous devices. My content, applications, preference, etc. are associated with my identity that I can use to access systems allowed to me. This will become more common as AV/IT converges even further; eliminating the need to bring a mobile device and download an app in order to present and collaborate with the room systems. It pushes the user-cumbersome tasks into the background and allows for a seamless and intelligent user-experience.

UCC Bridging and True Collaboration

The last major trend the intelligence age will bring is the convergence of unified communications and collaboration platforms. Many players have been coming to market with wireless collaboration technologies and UCC bridging software. The user of the future is going to want to be automatically identified and authenticated into the system, then be given the option to connect to a conference in the manner they choose regardless of the host platform. Right now this is partially possible but it requires multiple pieces of software, and even then the full user experience is not there. With the way these technologies have been advancing, I am hopeful that 2016 will bring some major improvements that will change the way AV/IT behaves in shaping the ultimate experience.

Not all classroom environments need the latest and greatest technology to be fully functional and serve their purpose. Some might just need the ability to mirror a tablet, while others may need a revamp of the network and technology within. So while it’s tempting to want to design a system around the best technology on the market, we need to take a step back and design solutions around the most important aspect that ultimately defines the success of a system: the end user.

Contact the CCS corporate office to schedule a project walk: jsolomon@ccsprojects.com

CCS Southwest now a MakerBot dealer!

CCS Southwest now a MakerBot dealer:

3D printing is one of the newest technologies being used in K-12 today. It is providing more creative ways to enhance curriculum and opening students’ eyes to the endless possibilities of technology. Providing STEM teachers with the tools they need will not only encourage retention but it will motivate student learning with the outcome of greater success in math and science.

What is 3D printing?

If you’ve been living under a rock the past few years, here’s the best explanation we can illustrate on how 3D printing works: The creation of a 3D printed object is achieved using additive processes. In an additive process an object is created by laying down successive layers of material until the entire object is created. Each of these layers can be seen as a thinly sliced horizontal cross-section of the eventual object.

How does 3D printing work?

It all starts with making a virtual design of the object you want to create. This virtual design is made in a CAD (Computer Aided Design) file using a 3D modeling program (for the creation of a totally new object) or with the use of a 3D scanner (to copy an existing object). A 3D scanner makes a 3D digital copy of an object. MakerBot printers come with a license for the easy-to-use Makerbot Desktop software and access to the Thingiverse online library where users can find thousands of downloadable 3D design files for free.

To prepare a digital file for printing, the 3D modeling software “slices” the final model into hundreds or thousands of horizontal layers. When the sliced file is uploaded in a 3D printer, the object can be created layer by layer. The 3D printer reads every slice (or 2D image) and creates the object, blending each layer with hardly any visible sign of the layers, with as a result the three dimensional object.

View more about MakerBot in education applications by requesting case studies here

http://pages.makerbot.com/education-3d-printing-stories.html

In this collection of MakerBot Education Stories, you’ll discover how 3D printing jumpstarts learning from kindergarten through higher education. Learn how 3D printing is empowering teachers and students to advance STEAM project-based learning, solve problems through experimentation, understand complex concepts through design, study historical objects through 3D printed simulation, and more.

Check out the YouTube video here! https://www.youtube.com/makerbot

Contact us for more information or to see it in action, in person! jsolomon@ccsprojects.com